gaming
Mittwoch, 25. Februar 2004, 09:20 - Rubrik: gaming
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Samstag, 7. Februar 2004, 20:08 - Rubrik: gaming
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Ein etwas älteres Freeware Spieleprojekt um das klassische 'The Sentinel' auf den PC zu portieren. Keine Ahnung, ob das auf aktueller Hard- und Software noch funkt..
eicart.free.fr/sentry
eicart.free.fr/sentry
Freitag, 30. Januar 2004, 19:33 - Rubrik: gaming
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Dienstag, 6. Januar 2004, 04:14 - Rubrik: gaming
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Mittwoch, 16. Juli 2003, 13:17 - Rubrik: gaming
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Ein Adventure, dessen Story zeitlich vor den anderen Space Quests liegt. Mit altem Text Parser und 16farbiger Grafik.
Roger Wilco's Virtual Broomcloset
Roger Wilco's Virtual Broomcloset
Mittwoch, 2. Juli 2003, 10:02 - Rubrik: gaming
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Parsec is a fast-paced non-commercial network space-shooter that has been in development for several years. It started out in 1996 as a lab project at the Vienna University of Technology, but has transcended its original roots to become what we would like to refer to as commercial-quality freeware (CQF).
The major releases of Parsec up to now were several versions of the Parsec LAN-Test, which were intended to enable players to get a glimpse of the current state of Parsec's development. These releases support Win32, MacOS, MacOS X, and Linux platforms, and 3D hardware acceleration through OpenGL and Glide (for the old 3dfx boards).
The Parsec Project, a term we also use to refer to the people behind Parsec, is the team of game developers that has been working on Parsec since 1996. However, the impending change of Parsec's development model to an open source approach will be closing the original Parsec Project in early May 2003.
Beginning in May 2003, Parsec will be an open community project striving toward a Parsec release that also includes Internet game play. The members of the original Parsec Project would like to dedicate their work to the Parsec community, and hope that the open source version of Parsec will bring lots of fun to even more people around the globe!
The major releases of Parsec up to now were several versions of the Parsec LAN-Test, which were intended to enable players to get a glimpse of the current state of Parsec's development. These releases support Win32, MacOS, MacOS X, and Linux platforms, and 3D hardware acceleration through OpenGL and Glide (for the old 3dfx boards).
The Parsec Project, a term we also use to refer to the people behind Parsec, is the team of game developers that has been working on Parsec since 1996. However, the impending change of Parsec's development model to an open source approach will be closing the original Parsec Project in early May 2003.
Beginning in May 2003, Parsec will be an open community project striving toward a Parsec release that also includes Internet game play. The members of the original Parsec Project would like to dedicate their work to the Parsec community, and hope that the open source version of Parsec will bring lots of fun to even more people around the globe!
Montag, 7. April 2003, 10:30 - Rubrik: gaming
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Das einzige Computerspiel, das mich über sehr lange Zeit über mehrere Plattformen gefesselt hat.
Angefangen bei Ian Bell's Elite am C64, Frontier: Elite 2 am Amiga und seit kurzem Freelancer am PC.
Das genialste Weltraumspiel aller Zeiten, das mich bestimmt für Monate vor den Monitor bannen wird.
Angefangen bei Ian Bell's Elite am C64, Frontier: Elite 2 am Amiga und seit kurzem Freelancer am PC.
Das genialste Weltraumspiel aller Zeiten, das mich bestimmt für Monate vor den Monitor bannen wird.
Freitag, 28. März 2003, 15:18 - Rubrik: gaming
1:5
2:5
0:5
5:4
5:0
5:1
naja, am Anfang ein schlechter Schnitt, aber dann noch ein Unentschieden, genug jetzt :)
Matches: 3:3
2:5
0:5
5:4
5:0
5:1
naja, am Anfang ein schlechter Schnitt, aber dann noch ein Unentschieden, genug jetzt :)
Matches: 3:3
Mittwoch, 5. Februar 2003, 22:18 - Rubrik: gaming
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